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Chris Bateman's avatar

Dear Dougald,

Thank you for sharing this reflection. As a game designer, I have a tortured relationship with Monopoly. You suggest that it was never meant to be a fun game... that's not quite correct. Even Elizabeth Magie's The Landlord's Game (which you link to) was still expected to be fun, and the gruelling nature of Monotony (as I am wont to call it) is more an artefact of the craft of game design still being in its infancy in the early twentieth century than any kind of intent.

These games directly descend from 18th century 'race games' like The Mansion of Happiness: An Instructive Moral and Entertaining Amusement, that were intended to instruct children in Christian virtue. Over the next century, these were supplanted by games like 1866's The Game of the District Messenger Boy, which instructed children in the virtues of the Protestant work ethic AKA 'capitalism'. The Landlord's Game is unusual precisely because Magie believed that children's natural instinct for fairness would allow them to see how land ownership was unjust if they just experienced it in a game. And then, as you allude to, Parker Brothers took the idea and made a game that was just about indulging in a passion for acquisition.

There is a continuity here, and it proceeds to where we are now. The stock trading game is not so different from these boardgames, for all that it is a real money game, like gambling. Musk has been made a trillionaire not because of AI, which SpaceX only recently absorbed, but because of a metaphysical dream of technology that he has turned into our planet's largest IPO. But as with all such fantasies, it is not based on commercial or technical reality at all. He is selling the idea that mid-twentieth century fantasies about space colonisation will come true. And people are drawn to this phantasmal vision, and so invest in a company that has a terrible financial profile, and whose promise is "we're going to do something great but we don't know what it is yet." I find it fascinating!

Backlash against this generation of AI is driven in part by the hype that has been used to inflate valuations on the three companies attempting to ride this ephemeral bubble to further wealth. It is these companies that like to talk about AI as an existential threat, and the danger to jobs, and so forth. It has been highly effective at papering over the obvious limitation in the robots they are actually offering. There is much more smoke and mirrors here than most people appreciate.

The bubble will burst, probably some time this year, and we will be left with the question we should have been asking in the first place: how can we make convivial AI? How can we make robots that enhance human autonomy and community? I remain optimistic, without any basis at all, that this remains possible. I'll admit, it is not likely to be achieved while 20th century science fiction remains the dominant mythos of our time, but for those of us who follow the paths opened by other stories, nothing prevents us pursuing the good just because others have lost sight of what the good might be.

With unlimited love,

Chris.

Abbey von Gohren's avatar

Thanks, Dougald. I didn't realize how much I needed someone to say something in this moment, and your reflections were perfect. I'm thinking we have to quietly but surely pull on the slender, fragile supports of vertically-arranged mono-polis(es) (?, terrible with Greek...) and see how poly-polis(es) emerge in horizonal, backroads, Illich-y kind of ways.

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